GAME DESIGN & SCRIPTING
ABOUT CONTACT RESUME


Before he was a god, he was a man.

Vengeance is born in the fires of betrayal in this prequel to the best-selling God of War franchise. Six months have passed since Kratos stood over the bodies of his wife and child, his hands stained with their blood - tricked by Ares into murdering the only people he ever loved. Swearing to avenge them, Kratos broke the blood oath that bound him to Ares, but oaths to Olympus are not so easily broken... Sentenced to an eternity chained within a prison for the living damned, Kratos battles insanity at the hands of the Furies. He will be tested as he seeks freedom, redemption for his sins, and the clarity to avenge his family.

RESPONSIBILITIES:

  • Created and maintained sound banks and audio scripting assets
  • Implemented character audio assets using proprietary scripting language
  • Used in-engine design tools to script environmental audio, music, and voice-over
  • Debugged and fixed audio related issues within levels and characters
  • Collaborated creatively with all departments on sound implementation to enhance the gameplay experience